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Gary Stevenson wrote:Artists and programmers have very different jobs. New art to enjoy definitely doesn't mean we aren't working hard to fix game issues. What specific problems are you encountering?
There's a bunch of behind the scenes things that happen constantly to keep the game running and working, but liveblogging it all would be a lot of work and would prevent us from getting things done. It also wouldn't be very interesting for 99.9% of players. For example, today several developers spent a lot of time troubleshooting connection limit issues which turned out to be caused by our server hardware provider randomly dropping IPV6 support for the YoWorld servers, which was in turn causing timeouts with Facebook and long loading times, especially noticeable on gameload. It also resolved some Auction House issues too.
To reiterate, we're in this for the long haul. If we just wanted to profit and not concentrate on making the game better, we wouldn't have saved this game. There are easier ways to make money.
Gary Stevenson wrote:Artists and programmers have very different jobs. New art to enjoy definitely doesn't mean we aren't working hard to fix game issues. What specific problems are you encountering?
There's a bunch of behind the scenes things that happen constantly to keep the game running and working, but liveblogging it all would be a lot of work and would prevent us from getting things done. It also wouldn't be very interesting for 99.9% of players. For example, today several developers spent a lot of time troubleshooting connection limit issues which turned out to be caused by our server hardware provider randomly dropping IPV6 support for the YoWorld servers, which was in turn causing timeouts with Facebook and long loading times, especially noticeable on gameload. It also resolved some Auction House issues too.
To reiterate, we're in this for the long haul. If we just wanted to profit and not concentrate on making the game better, we wouldn't have saved this game. There are easier ways to make money.
Gary Stevenson wrote:Artists and programmers have very different jobs. New art to enjoy definitely doesn't mean we aren't working hard to fix game issues. What specific problems are you encountering?
There's a bunch of behind the scenes things that happen constantly to keep the game running and working, but liveblogging it all would be a lot of work and would prevent us from getting things done. It also wouldn't be very interesting for 99.9% of players. For example, today several developers spent a lot of time troubleshooting connection limit issues which turned out to be caused by our server hardware provider randomly dropping IPV6 support for the YoWorld servers, which was in turn causing timeouts with Facebook and long loading times, especially noticeable on gameload. It also resolved some Auction House issues too.
To reiterate, we're in this for the long haul. If we just wanted to profit and not concentrate on making the game better, we wouldn't have saved this game. There are easier ways to make money.
ty gary some people just need to calm down and appreciate what comes from all the hard work you people doGary Stevenson wrote:Artists and programmers have very different jobs. New art to enjoy definitely doesn't mean we aren't working hard to fix game issues. What specific problems are you encountering?
There's a bunch of behind the scenes things that happen constantly to keep the game running and working, but liveblogging it all would be a lot of work and would prevent us from getting things done. It also wouldn't be very interesting for 99.9% of players. For example, today several developers spent a lot of time troubleshooting connection limit issues which turned out to be caused by our server hardware provider randomly dropping IPV6 support for the YoWorld servers, which was in turn causing timeouts with Facebook and long loading times, especially noticeable on gameload. It also resolved some Auction House issues too.
To reiterate, we're in this for the long haul. If we just wanted to profit and not concentrate on making the game better, we wouldn't have saved this game. There are easier ways to make money.
Gary Stevenson wrote:Artists and programmers have very different jobs. New art to enjoy definitely doesn't mean we aren't working hard to fix game issues. What specific problems are you encountering?
There's a bunch of behind the scenes things that happen constantly to keep the game running and working, but liveblogging it all would be a lot of work and would prevent us from getting things done. It also wouldn't be very interesting for 99.9% of players. For example, today several developers spent a lot of time troubleshooting connection limit issues which turned out to be caused by our server hardware provider randomly dropping IPV6 support for the YoWorld servers, which was in turn causing timeouts with Facebook and long loading times, especially noticeable on gameload. It also resolved some Auction House issues too.
To reiterate, we're in this for the long haul. If we just wanted to profit and not concentrate on making the game better, we wouldn't have saved this game. There are easier ways to make money.
Gary Stevenson wrote:Artists and programmers have very different jobs. New art to enjoy definitely doesn't mean we aren't working hard to fix game issues. What specific problems are you encountering?
There's a bunch of behind the scenes things that happen constantly to keep the game running and working, but liveblogging it all would be a lot of work and would prevent us from getting things done. It also wouldn't be very interesting for 99.9% of players. For example, today several developers spent a lot of time troubleshooting connection limit issues which turned out to be caused by our server hardware provider randomly dropping IPV6 support for the YoWorld servers, which was in turn causing timeouts with Facebook and long loading times, especially noticeable on gameload. It also resolved some Auction House issues too.
To reiterate, we're in this for the long haul. If we just wanted to profit and not concentrate on making the game better, we wouldn't have saved this game. There are easier ways to make money.
Gary Stevenson wrote:Artists and programmers have very different jobs. New art to enjoy definitely doesn't mean we aren't working hard to fix game issues. What specific problems are you encountering?
There's a bunch of behind the scenes things that happen constantly to keep the game running and working, but liveblogging it all would be a lot of work and would prevent us from getting things done. It also wouldn't be very interesting for 99.9% of players. For example, today several developers spent a lot of time troubleshooting connection limit issues which turned out to be caused by our server hardware provider randomly dropping IPV6 support for the YoWorld servers, which was in turn causing timeouts with Facebook and long loading times, especially noticeable on gameload. It also resolved some Auction House issues too.
To reiterate, we're in this for the long haul. If we just wanted to profit and not concentrate on making the game better, we wouldn't have saved this game. There are easier ways to make money.
Rain (110294179) wrote:They've been working very hard at fixes as well as new stuff.
Here's the problem:
If they only do fixes, people complain there is no new stuff. When they do new stuff, people complain there aren't enough fixes.
My god, they've done an AMAZING job so far. Give them some time!
PARiS Cx (135032774) wrote:How about you gain some patience? They haven't even owned YoWorld for a whole year yet!
Elizabeth Kat (156934082) wrote:i am gonna use this gif again
Rain (110294179) wrote:They've been working very hard at fixes as well as new stuff.
Here's the problem:
If they only do fixes, people complain there is no new stuff. When they do new stuff, people complain there aren't enough fixes.
My god, they've done an AMAZING job so far. Give them some time!
Nyx (12531218) wrote:Invalid Name (182291697) wrote:I've been having so many issues with YoWorld lately, it's ridiculous and aggravatingAlthough I don't stand alone it seems nothing is really being done to fix the problems/issues the game currently has. Yet there are always new items being put out in store and when an update or maintenance happens, the problems/issues still aren't fixed. I really like YoWorld and I'm a Gold Supporter (if Platinum then Diamond was an added grade to the Supporter feature, I'm sure I'd be diamond) but all the issues I've been having are all too much. I'm considering taking a break and checking back on the game to see if changes towards the problems/issues have been made. Please try to focus on fixing the game entirely before you begin to focus on creating/making new items to further make money. Thank You
This would be a MUCH more constructive and useful post if you stated the exact issues you are having (and would like fixed) instead of focusing simply on how much you have paid to play. JS.That doesn't help anything get resolved, that prompted you to post this.
SpadesofWonder (4602029) wrote:first off turn that frown upside downlol and you said there are many issues with game, so what issues are you having? have you reported them? I am happy we got a new theme and new items too buy, thus I love shiny new things....happy camper here
Xx Lady Lovely xX (153581311) wrote:What exactly do you want fixed? List the issues at hand so they can work on them if they decide to read your feedback.
llMandee Skittlezll (183191730) wrote:Be patient they have fixed things but there still working on some. Also they have put out some new stuff
Gary Stevenson wrote:. It also wouldn't be very interesting for 99.9% of players.
KrAZE (175801908) wrote:If people don't make so much begging for "New items" threads on the forum, then maybe they would hold out on items.
WYATT (111077191) wrote:Well first this way at least they are making money, If they didn't release items they would be making no money and making more debt...
Also different teams or people work on different things.. Designers design and developers develop