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Kenzie (118529394) wrote:Could it be your internet connection and/or computer causing the issues you're experiencing? For me, I have issues when I'm on my older laptop but zero issues on the newer one.
CountryDude89 (11877186) wrote:Best possible fix... is to let them do their jobs. Lmao. This game is a huge work in progress, its far better now, then it was say... on March 31st? Just saying.
Invalid Name (182291697) wrote:CountryDude89 (11877186) wrote:Best possible fix... is to let them do their jobs. Lmao. This game is a huge work in progress, its far better now, then it was say... on March 31st? Just saying.
I don't recall having this many issues when Zynga was in charge.
Borgessa (124826802) wrote:We all know that the Auction House needs sorting out. So I'm guessing thats one. I would like to be able to hire people to help me out in the factory, or is that last position impossible to fill. I have a friend who gets a pittance at the factory because she doesn't have enough neighbours. Thou she has sent me a dozen neighbour requests I have yet been unable to accept even one of them. Thats just a couple of issues off the top of my head. I think the OP has a good point. At the same time, BVG needs to remain viable while they implement new features and fix existing problems.
Lillie Anne (122753426) wrote:Invalid Name (182291697) wrote:CountryDude89 (11877186) wrote:Best possible fix... is to let them do their jobs. Lmao. This game is a huge work in progress, its far better now, then it was say... on March 31st? Just saying.
I don't recall having this many issues when Zynga was in charge.
That is real sad, you must have not played that much. I remember a lot of problems.
Lillie Anne (122753426) wrote:why is buddy list broke?
Gary Stevenson wrote:Artists and programmers have very different jobs. New art to enjoy definitely doesn't mean we aren't working hard to fix game issues. What specific problems are you encountering?
There's a bunch of behind the scenes things that happen constantly to keep the game running and working, but liveblogging it all would be a lot of work and would prevent us from getting things done. It also wouldn't be very interesting for 99.9% of players. For example, today several developers spent a lot of time troubleshooting connection limit issues which turned out to be caused by our server hardware provider randomly dropping IPV6 support for the YoWorld servers, which was in turn causing timeouts with Facebook and long loading times, especially noticeable on gameload. It also resolved some Auction House issues too.
To reiterate, we're in this for the long haul. If we just wanted to profit and not concentrate on making the game better, we wouldn't have saved this game. There are easier ways to make money.
Lillie Anne (122753426) wrote:it was a NEW computer, stil lots of problems
CountryDude89 (11877186) wrote:Gary Stevenson wrote:Artists and programmers have very different jobs. New art to enjoy definitely doesn't mean we aren't working hard to fix game issues. What specific problems are you encountering?
There's a bunch of behind the scenes things that happen constantly to keep the game running and working, but liveblogging it all would be a lot of work and would prevent us from getting things done. It also wouldn't be very interesting for 99.9% of players. For example, today several developers spent a lot of time troubleshooting connection limit issues which turned out to be caused by our server hardware provider randomly dropping IPV6 support for the YoWorld servers, which was in turn causing timeouts with Facebook and long loading times, especially noticeable on gameload. It also resolved some Auction House issues too.
To reiterate, we're in this for the long haul. If we just wanted to profit and not concentrate on making the game better, we wouldn't have saved this game. There are easier ways to make money.
I think i can speak for the majority,, when i say, we appreciate what y'all are doing. You guys do what ya need to do for this place. Patience is key. In the long haul, everything is going to be great!
Invalid Name (182291697) wrote:Nyx (12531218) wrote:This would be a MUCH more constructive and useful post if you stated the exact issues you are having (and would like fixed) instead of focusing simply on how much you have paid to play. JS. That doesn't help anything get resolved, that prompted you to post this.
Posted. Thanks
Gary Stevenson wrote:Artists and programmers have very different jobs. New art to enjoy definitely doesn't mean we aren't working hard to fix game issues. What specific problems are you encountering?
There's a bunch of behind the scenes things that happen constantly to keep the game running and working, but liveblogging it all would be a lot of work and would prevent us from getting things done. It also wouldn't be very interesting for 99.9% of players. For example, today several developers spent a lot of time troubleshooting connection limit issues which turned out to be caused by our server hardware provider randomly dropping IPV6 support for the YoWorld servers, which was in turn causing timeouts with Facebook and long loading times, especially noticeable on gameload. It also resolved some Auction House issues too.
To reiterate, we're in this for the long haul. If we just wanted to profit and not concentrate on making the game better, we wouldn't have saved this game. There are easier ways to make money.
XxPublicAssassinxX (139135464) wrote:I say be happy we have a game and settle down.