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DaBaby
YoNovice

Status:
Registered: Oct 03, 2016
Posts: 26

Fri Sep 13, 2019 1:56 pm
Rockmutha (6109196) wrote:
DaBaby (187239830) wrote:Just look at this for example.

Image

When did we start to let it get this bad? We used to be given QUALITY designs 2 times a week. It does not take a rocket scientist to look at what BVG provides us design wise, and then look back on how our items used to look. Heres a few for example;

Image
Image
Image

Its sad to see the quality we used to be given VS what is being released TODAY.


This is a very random example with pictures I was able to bring up through an archive but there clearly is a difference in the quality of the designs. When Zynga released designs you would see nearly every player who could afford it rocking the new items, not its as if people who can afford it don't even want to purchase BVG's items.



I agree that a lot of what has come out is not that great, but....I have a hard time believing that a company would continue to produce this much content if it wasn't selling. Have you considered that maybe they are actually selling these things well enough to justify making more? A lot of your points about how they are conducting business are things that are usually based on bottom line numbers. They aren't going to continue making massive amounts of content and rolling out Yocash deals if no one is buying.

You hold a compelling argument, but on the contrary does it not make sense that massive amounts of items, which are quickly and poorly designed are pushed out in order for players to purchase more yocash, which is why these yocash deals are being rolled out every single day. There is no balance between item quality and time spent working on them. They are creating mass of items in order to milk yocash out of players so they are compelled to fall into the other daily cash grab. I am all for these yocash deals daily but why would a player need so much yocash when there is no improvement in designs?

ChristineYo2008
YoSupporter

Status:
Registered: Oct 30, 2008
Posts: 937

Fri Sep 13, 2019 2:01 pm
I see some of what you're talking about, but can't agree with all of it. There are two parts to design, design principle and design style. Principle is pretty objective while style is totally subjective. There are major design principle problems, which I and many other people have pointed out, but based on your examples, it seems like the design style is what you don't like. Is that accurate?

xNVx
YoAficionado

Status:
Registered: Oct 18, 2009
Posts: 3172

Fri Sep 13, 2019 2:05 pm
DaBaby (187239830) wrote:
Rockmutha (6109196) wrote:
DaBaby (187239830) wrote:Just look at this for example.

Image

When did we start to let it get this bad? We used to be given QUALITY designs 2 times a week. It does not take a rocket scientist to look at what BVG provides us design wise, and then look back on how our items used to look. Heres a few for example;

Image
Image
Image

Its sad to see the quality we used to be given VS what is being released TODAY.


This is a very random example with pictures I was able to bring up through an archive but there clearly is a difference in the quality of the designs. When Zynga released designs you would see nearly every player who could afford it rocking the new items, not its as if people who can afford it don't even want to purchase BVG's items.



I agree that a lot of what has come out is not that great, but....I have a hard time believing that a company would continue to produce this much content if it wasn't selling. Have you considered that maybe they are actually selling these things well enough to justify making more? A lot of your points about how they are conducting business are things that are usually based on bottom line numbers. They aren't going to continue making massive amounts of content and rolling out Yocash deals if no one is buying.

You hold a compelling argument, but on the contrary does it not make sense that massive amounts of items, which are quickly and poorly designed are pushed out in order for players to purchase more yocash, which is why these yocash deals are being rolled out every single day. There is no balance between item quality and time spent working on them. They are creating mass of items in order to milk yocash out of players so they are compelled to fall into the other daily cash grab. I am all for these yocash deals daily but why would a player need so much yocash when there is no improvement in designs?



I think some people don't really care about the quality, i'm with you on that thought. To me the quality hasn't been to my standards in a long time, there are some pieces here and there but a full blown theme i haven't worked with is ages. It's sad to see how quality went from amazing in details to mediocre but as long as people don't care they will continue. That's my main reason i don't spent anymore, the worst for me are the clothes, they are lacking just about everything from inspiration to detail and so on. This is what made Zyngas artist great, they took us to different place with their designs, now it's just me being on yo decorating because it's just not there anymore and without those amazing details and things it's hard for me to get inspired. As a decorator i used to see one item in the whole theme and get inspired right away and build all kind of things around this one item. Now not even that happens anymore, i try to log on and get inspired, i go to sales and look in shop but then i find myself just logging out again. When i look at old themes like royal india, ancient rome even the old nye theme they just take you to places away from the everyday stress, now we just stuck on a farm which i see everyday in rl lol.

Rockmutha
YoRegular

Status:
Registered: Dec 09, 2008
Posts: 464

Fri Sep 13, 2019 2:12 pm
DaBaby (187239830) wrote:You hold a compelling argument, but on the contrary does it not make sense that massive amounts of items, which are quickly and poorly designed are pushed out in order for players to purchase more yocash, which is why these yocash deals are being rolled out every single day. There is no balance between item quality and time spent working on them. They are creating mass of items in order to milk yocash out of players so they are compelled to fall into the other daily cash grab. I am all for these yocash deals daily but why would a player need so much yocash when there is no improvement in designs?


I think my point still stands, they do it because people are buying it. Your terms, like "milk yocash" and "cash grab" make no sense to me. The goal here is to generate money. Thats the goal. It is not milking or grabbing to generate sales.

I agree with you that much of what they release is poorly textured and conceived.They often choose monochromatic color schemes and offer up recolors which take literally seconds to produce once you have made the first one, which I am guessing is why they do it. But the fact remains that people must be buying these items at a level that justifies releasing them this way over and over.

G33KSTORM HTA
YoSupporter

Status:
Registered: Nov 25, 2014
Posts: 670

Fri Sep 13, 2019 2:14 pm
DaBaby (187239830) wrote:
Christine (4327680) wrote:It really is. Thank you. :hug:

ETA: Dirty Dancing was requested a lot in the theme idea thread, so not only did BVG listen, but I know from experience how much harder they worked to be able to really do Dirty Dancing than a knock-off like Filthy Frolicking or whatever.

I think BVG listens more than people realize. Go back to the beginning of the theme idea thread and take notice of how many they actually did.

It isn't about the fact that they decided to do the theme, its the fact that items are still being designed like a toddler is behind the control panel.


You have to understand that BVG runs on completely different designing tools and different programming tech from what Zynga had at their hands. BVG's computers run on a different coding system than what Zynga ran on.

ChristineYo2008
YoSupporter

Status:
Registered: Oct 30, 2008
Posts: 937

Fri Sep 13, 2019 2:33 pm
That has nothing to do with item design. Preparing a thread to explain.

JulieHootieScraps
YoBeliever

Status:
Registered: Jul 11, 2009
Posts: 12138

Fri Sep 13, 2019 2:44 pm
Rockmutha (6109196) wrote:
DaBaby (187239830) wrote:You hold a compelling argument, but on the contrary does it not make sense that massive amounts of items, which are quickly and poorly designed are pushed out in order for players to purchase more yocash, which is why these yocash deals are being rolled out every single day. There is no balance between item quality and time spent working on them. They are creating mass of items in order to milk yocash out of players so they are compelled to fall into the other daily cash grab. I am all for these yocash deals daily but why would a player need so much yocash when there is no improvement in designs?


I think my point still stands, they do it because people are buying it. Your terms, like "milk yocash" and "cash grab" make no sense to me. The goal here is to generate money. Thats the goal. It is not milking or grabbing to generate sales.

I agree with you that much of what they release is poorly textured and conceived.They often choose monochromatic color schemes and offer up recolors which take literally seconds to produce once you have made the first one, which I am guessing is why they do it. But the fact remains that people must be buying these items at a level that justifies releasing them this way over and over.

To be fair, we have never been given the option that we've repeatedly asked for, which is to provide a neutral decor scheme and add color and patterns separately instead of baking them into the furniture. The ONLY baked-in items I like are pillows on some couches, because I hate pillow face. If they could FIX the layering with decor items so that things that belong on tables, will stay on them, and pillows don't go over your face when you sit down, that would be wonderful. I loathe having 3 colors per theme, with everything in the entire property having to conform to those color schemes. I think it's ugly and limiting. It's not normal for people to decorate with ONE color only in their whole house.

Moon Maiden
YoSupporter

Status:
Registered: Jan 04, 2010
Posts: 588

Fri Sep 13, 2019 4:01 pm
Christine (4327680) wrote:It really is. Thank you. :hug:

ETA: Dirty Dancing was requested a lot in the theme idea thread, so not only did BVG listen, but I know from experience how much harder they worked to be able to really do Dirty Dancing than a knock-off like Filthy Frolicking or whatever.

I think BVG listens more than people realize. Go back to the beginning of the theme idea thread and take notice of how many they actually did.

:haha: :haha: :D that was awesome! I laughed so hard...the way you worded that is funny chit.

I give them props, too, for this theme. The time, and work put into it...for us...means a lot

DianaBanana
YoBeliever

Status:
Registered: Jul 31, 2009
Posts: 11010

Fri Sep 13, 2019 5:17 pm
omg, i agree with moon maiden over your filthy frolicking remark. gave me a great belly laugh. thanks. i'm already into this theme and hoping it only gets better.

ChristineYo2008
YoSupporter

Status:
Registered: Oct 30, 2008
Posts: 937

Fri Sep 13, 2019 5:48 pm
Rod, Julie, and Skylar keep encouraging me to be myself here, so... buckle up. ;)

The layering really is tricky/difficult for BVG. Unless they give us control over layers*, which would REALLY confuse a lot of people, they can only organize by static position like we do with our homes/rooms list. BVG doesn't know if we want the wall on the bottom layer so the tub is in front of it or the top layer so we can make a second room and put the toilet behind it.

*Control like in (Adobe) design programs. I can't even imagine the layers list for people who create pictos.

xNVx
YoAficionado

Status:
Registered: Oct 18, 2009
Posts: 3172

Sun Sep 15, 2019 7:21 pm
Christine (4327680) wrote:Rod, Julie, and Skylar keep encouraging me to be myself here, so... buckle up. ;)

The layering really is tricky/difficult for BVG. Unless they give us control over layers*, which would REALLY confuse a lot of people, they can only organize by static position like we do with our homes/rooms list. BVG doesn't know if we want the wall on the bottom layer so the tub is in front of it or the top layer so we can make a second room and put the toilet behind it.

*Control like in (Adobe) design programs. I can't even imagine the layers list for people who create pictos.



That shouldn't be an issues like it is now, never before did we have layering issues and it's kind of an excuse. We all know that flowers and things should be on top of the table not under, pictures should be on top of wall tiles not fall behind and rugs shouldn't swallow up everything in the room yet you can't put a rug on top of a floor tile and it goes behind. We never had issues like that before and it's a pain for people like me that do a room from scratch instead of using their room layout.

JeNNy
YoAdmirer

Status:
Registered: Mar 05, 2011
Posts: 2188

Sun Sep 15, 2019 11:46 pm
I still love YoWorld. There are definitely bad sides but I see many good sides too. It’s true that the quality of items significantly dropped. I personally love Zynga items way more... but I do think they have plenty of time to improve! As for the other problems you mentioned, Zynga surely had a few problems of their own too. People who complain will always find another way to complain, no matter the circumstance. :bye:

Jade
YoFan

Status:
Registered: Nov 24, 2009
Posts: 1775

Mon Sep 16, 2019 12:07 am
xNVx2hot (129595882) wrote:
Christine (4327680) wrote:Rod, Julie, and Skylar keep encouraging me to be myself here, so... buckle up. ;)

The layering really is tricky/difficult for BVG. Unless they give us control over layers*, which would REALLY confuse a lot of people, they can only organize by static position like we do with our homes/rooms list. BVG doesn't know if we want the wall on the bottom layer so the tub is in front of it or the top layer so we can make a second room and put the toilet behind it.

*Control like in (Adobe) design programs. I can't even imagine the layers list for people who create pictos.



That shouldn't be an issues like it is now, never before did we have layering issues and it's kind of an excuse. We all know that flowers and things should be on top of the table not under, pictures should be on top of wall tiles not fall behind and rugs shouldn't swallow up everything in the room yet you can't put a rug on top of a floor tile and it goes behind. We never had issues like that before and it's a pain for people like me that do a room from scratch instead of using their room layout.


I agree! We never had the layering issues like we do now! There are so many wall tiles that nothing will go on top of them! Then there are some items that nothing will go behind them at all!

Law
YoSupporter

Status:
Registered: Jun 18, 2010
Posts: 517

Mon Sep 16, 2019 2:25 am
There’s too many comments for me to read but I did read the original post. I’m just going to give some of my feedback since surveys don’t exactly present a platform like the forums.

Whilst I enjoy playing the game, there’s a noticeable sign the game is milking people of money without improving the quality of said areas like hair designs; which are designed very quickly, with little contrast and too many highlights.

Maybe I haven’t been around long enough but I have noticed a more of a closed door relationship between players and staff. A lot of changes are happening without us knowing the honest truth; examples being gambling odds being lowered and labelled as “fixes”.

Overall it’s still a playable and enjoyable game that allows for socialising with friends, but being a game based around purchasable customisations which don’t seem to improve, it’s not a game I would recommend to my real life friends.

Laura Rose
YoDedicated

Status:
Registered: Dec 02, 2009
Posts: 6081

Mon Sep 16, 2019 3:51 am
:smug: In partnership with Lionsgate Games.. :yawn:
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