Demona
YoApprentice
Status:
Registered: Dec 29, 2008
Posts: 174
Wed Jan 15, 2025 1:07 pm
What's happening is, face cases are designed with three tone levels - light, medium, and dark. They are designed to be complementary with a very short list of skin flesh tones and none of the colorful ones.
I do kind of understand why Player designs have a specific vision, it's their hallmark. I know a Pierre A or Gods GANSTZ design from a mile away. It's unique to each designer.
The newer BVG designs are no better. In fact, face contours work on only a single face shape. They used to be universal.
Time isn't being spent on considering how their makeup will sit on ALL skin tones.
For the Player Designers, I understand why. It annoys me, but I get it. They're only being compensated with in game currency for their time and effort.
BVG designers should be encouraged to widen their view and remember that more than three skin tones exist.