You are not logged in. Viewing as Guest
- YoWorld Forums > > Could We
Viking Andrew wrote:I can certainly understand where you are coming from, but I think it is worth mentioning this. There are currently 107,997 items active in-store. This means that there are almost certainly going to be items actively available that will work with most themes that we put out, so creating entirely new items is redundant and yields poor results, as people are already able to get, or have already gotten, items in the past that will work for those rooms.
This is why we started doing curated classics, and curating items that were already available that would work well for each of the rooms that aren't getting new decor. However, we received a lot of feedback from YoFans that they didn't like this, and they would prefer to choose what items will work for themselves, so we stopped doing that, which can definitely give the illusion that there are not enough items for these homes because they aren't being highlighted.
Viking Andrew wrote:I can certainly understand where you are coming from, but I think it is worth mentioning this. There are currently 107,997 items active in-store. This means that there are almost certainly going to be items actively available that will work with most themes that we put out, so creating entirely new items is redundant and yields poor results, as people are already able to get, or have already gotten, items in the past that will work for those rooms.
This is why we started doing curated classics, and curating items that were already available that would work well for each of the rooms that aren't getting new decor. However, we received a lot of feedback from YoFans that they didn't like this, and they would prefer to choose what items will work for themselves, so we stopped doing that, which can definitely give the illusion that there are not enough items for these homes because they aren't being highlighted.
Viking Andrew wrote:I can certainly understand where you are coming from, but I think it is worth mentioning this. There are currently 107,997 items active in-store. This means that there are almost certainly going to be items actively available that will work with most themes that we put out, so creating entirely new items is redundant and yields poor results, as people are already able to get, or have already gotten, items in the past that will work for those rooms.
This is why we started doing curated classics, and curating items that were already available that would work well for each of the rooms that aren't getting new decor. However, we received a lot of feedback from YoFans that they didn't like this, and they would prefer to choose what items will work for themselves, so we stopped doing that, which can definitely give the illusion that there are not enough items for these homes because they aren't being highlighted.
Skylar Heartbinder (119863787) wrote:Why not go with month long themes? On big holidays like HW (hint hint) you can make all of OCT about just Halloween. Make one house with a night and day type look. Give us backgrounds to mix it up, that way if we prefer the deep in the forest house we can go there. Make week one about just the basics of HW (this is where you add the furniture and basic HW type decor ALL AT ONCE). Then the following weeks add in lil mini theme items. Make one cute even though I hate it, I know others like it. Make one gory because there are those of us out there that do buy the hell out of that stuff and you know it. Make the last week an oddball one. I still want a Peanuts Pumpkin patch vibe with the Great pumpkin. That way it's one house, new items and everyone has something to play with. If you release the normal HW type items all at once, we have all month to play with them an add them randomly. Hell, I bet people would buy multiple houses to decorate one cute and one scary if you did it this way.
Just leave it to one month and give complete items/theme.
You don't like how full the store is? Make a new store. Make one for new items only, then make a holiday store for older holiday type items. Make parts for specific areas, bedroom, bathroom, kitchen, outdoors, etc. That way we can find those older items. Some are labeled oddly and we can't find things because of it.
Also, stop with the indoor furniture in the front of the house. That is stupid AF.
Viking Andrew wrote:I can certainly understand where you are coming from, but I think it is worth mentioning this. There are currently 107,997 items active in-store. This means that there are almost certainly going to be items actively available that will work with most themes that we put out, so creating entirely new items is redundant and yields poor results, as people are already able to get, or have already gotten, items in the past that will work for those rooms.
Oh my goodness no! Month long themes would be terrible! Asking for month long themes assume that the majority of players enjoy that specific theme. How fair is that to the players that maybe can't stand that theme? How fair is it for the guys to suffer through pink pixies & rainbow unicorns for a month? Or for those who like those to suffer through a month of a dark or a military or alien theme? I get some of you love to spend days on one room, but some of us can complete a room much more quickly. AND....might I add sales would drop substantially while those who either hated the theme or finished the theme faster had to sit for a few weeks while other catch up. What we need is complete themes, not longer themes. I don't really care how many items are currently in the stores, new themes should have new items. Not everyone wants a few hundred houses all looking the same, it's bad enough that's what we get with the house lay outs....Skylar Heartbinder (119863787) wrote:Viking Andrew wrote:I can certainly understand where you are coming from, but I think it is worth mentioning this. There are currently 107,997 items active in-store. This means that there are almost certainly going to be items actively available that will work with most themes that we put out, so creating entirely new items is redundant and yields poor results, as people are already able to get, or have already gotten, items in the past that will work for those rooms.
This is why we started doing curated classics, and curating items that were already available that would work well for each of the rooms that aren't getting new decor. However, we received a lot of feedback from YoFans that they didn't like this, and they would prefer to choose what items will work for themselves, so we stopped doing that, which can definitely give the illusion that there are not enough items for these homes because they aren't being highlighted.
We already used those items and want new ones.
Why not go with month long themes? On big holidays like HW (hint hint) you can make all of OCT about just Halloween. Make one house with a night and day type look. Give us backgrounds to mix it up, that way if we prefer the deep in the forest house we can go there. Make week one about just the basics of HW (this is where you add the furniture and basic HW type decor ALL AT ONCE). Then the following weeks add in lil mini theme items. Make one cute even though I hate it, I know others like it. Make one gory because there are those of us out there that do buy the hell out of that stuff and you know it. Make the last week an oddball one. I still want a Peanuts Pumpkin patch vibe with the Great pumpkin. That way it's one house, new items and everyone has something to play with. If you release the normal HW type items all at once, we have all month to play with them an add them randomly. Hell, I bet people would buy multiple houses to decorate one cute and one scary if you did it this way.
You can do that every month. If you want Beach (please no more I beg you) make it ONLY that month. No more sneaking it in the rest of the year. You could do any random basic idea and turn the items into an around the world. Beaches around the world. Swamps around the world. Haunted places of the world. Rich snobs (again no more richie rich themes) of the world. Winter holidays of the world in Nov-Dec (there are a lot of them, this would work for several years if you got them all in there). Just put in the basics of the big themes at the start (ie: Xmas items, then add different things as the month progresses).
You can make the slots winnings match the theme too, to add some special, not everyone will have items in too. You can do so much with this, but for some reason won't. It is maddening to get so many rich, beach, fairy themes over and over as it is (and I like fairies and beaches) and then just have the same old crappy items given each time. Just leave it to one month and give complete items/theme.
You don't like how full the store is? Make a new store. Make one for new items only, then make a holiday store for older holiday type items. Make parts for specific areas, bedroom, bathroom, kitchen, outdoors, etc. That way we can find those older items. Some are labeled oddly and we can't find things because of it.
Also, stop with the indoor furniture in the front of the house. That is stupid AF. No one has a full furniture set in their front yard unless they are selling it. Stop putting everything good in the slots and the real cash only deals. Some of those items would sell in the store and people would buy hundreds of them, you are missing out on money by doing that. If you have a slot item, make sure it is a whole item. Not a build your own fountain. Definitely keep the flowers and the floor and wall tiles and things you need a lot of out of the slots. That is unfair to the decorators. The wearables people only need one of, so it makes more sense for that, but come on. Paying YC for the maybe chance of winning ONE floor tile. That is messed up and you know it!
Viking Andrew wrote:I can certainly understand where you are coming from, but I think it is worth mentioning this. There are currently 107,997 items active in-store. This means that there are almost certainly going to be items actively available that will work with most themes that we put out, so creating entirely new items is redundant and yields poor results, as people are already able to get, or have already gotten, items in the past that will work for those rooms.
This is why we started doing curated classics, and curating items that were already available that would work well for each of the rooms that aren't getting new decor. However, we received a lot of feedback from YoFans that they didn't like this, and they would prefer to choose what items will work for themselves, so we stopped doing that, which can definitely give the illusion that there are not enough items for these homes because they aren't being highlighted.
Lynn (13116850) wrote:Oh my goodness no! Month long themes would be terrible! Asking for month long themes assume that the majority of players enjoy that specific theme. How fair is that to the players that maybe can't stand that theme? How fair is it for the guys to suffer through pink pixies & rainbow unicorns for a month? Or for those who like those to suffer through a month of a dark or a military or alien theme? I get some of you love to spend days on one room, but some of us can complete a room much more quickly. AND....might I add sales would drop substantially while those who either hated the theme or finished the theme faster had to sit for a few weeks while other catch up. What we need is complete themes, not longer themes. I don't really care how many items are currently in the stores, new themes should have new items. Not everyone wants a few hundred houses all looking the same, it's bad enough that's what we get with the house lay outs....
Lynn (13116850) wrote:Again...it wwould alienate all the players who disliked the month-long theme for an entire month. Think about how many have stopped doing gem events because they are too long now... I hold that the length of the themes are not the problem, the amount of new content is.
Lynn (13116850) wrote:Again...it wwould alienate all the players who disliked the month-long theme for an entire month. Think about how many have stopped doing gem events because they are too long now... I hold that the length of the themes are not the problem, the amount of new content is.
Skylar Heartbinder (119863787) wrote:Lynn (13116850) wrote:Again...it wwould alienate all the players who disliked the month-long theme for an entire month. Think about how many have stopped doing gem events because they are too long now... I hold that the length of the themes are not the problem, the amount of new content is.
Maybe I am just explaining it wrong, but it would not be boring and we would get a ton of new content if they did what I said.
I didnt want to focus on beaches, however maybe if I use that example it would make more sense? Again, please no more beaches BVG!
Beach House, they all tend to look the same. Give us some new furniture for it, all at one time in that first day! Most beach furniture looks alike. Then do an around the world release every so many days. For beaches around the world. Different vibes and lil decor. Different backgrounds so we can change it up to different place, yet still use the original house. Different special items for the weekly releases. Not all beaches are the same an they could take the time to make better water/sand/etc for something like that too. The releases would be in constant flow though. Just a large dump of furniture that can be used in all the places first week, that fill ALL the rooms, not the half ass ones they have been doing. Then little mini themes with all the extras the rest of the month.
If that doesn't make more sense, then I am afraid I am just sh*te at explaining, sorry! Again BVG I am NOT asking for a beach again, was just an example
No, you explained it fine, I understood what you were getting at. What I am saying, let's leave the beach, lol & use pink & cowboys as an example, is that if I am player A & I love pink & cowboys, this would be great for me, but if I am player B that is sick to death of pink & cowboys and the theme is a month long, it really won't matter how many different ways they try & spin the pink & cowboys, I'm not participating, I'm not spending.. Now imagine that after the pink & cowboys, the following month the home is (shudder) another castle & it's all pastels...Player A loves it, big win, for them, 2 months of their favorite themes. But player B, who prefers darker themes again doesn't participate, their patience is wearing thin & doesn't spend. Month 3...fairies & unicorns for a solid month, Player A is in heaven, Player B hasn't played the game or has barely played it already for 60 days & sees another 30 days that they won't participate in. Not only player B is unhappy, but even the players that don't mind light, pastel, flowery themes are getting kind of bored.....They's like to switch things up once in a while, they slow down their participation... I don't want to forget to mention the fact that BVG seems to struggle to produce even the most basic new content..... Now before anyone jumps on to proclaim that they love pink, cowboys, castles, pastels, faeries & unicorns ... switch roles imagine that you love the lighter, brighter, happier themes & for 30, 60 or 90 days or more all you get are dark, gothic, gory themes.... Don't think any of this would happen? It's happening now, but in weekly theme format, not monthly & many would agree it's pretty boring right now.Skylar Heartbinder (119863787) wrote:Lynn (13116850) wrote:Again...it wwould alienate all the players who disliked the month-long theme for an entire month. Think about how many have stopped doing gem events because they are too long now... I hold that the length of the themes are not the problem, the amount of new content is.
Maybe I am just explaining it wrong, but it would not be boring and we would get a ton of new content if they did what I said.
I didnt want to focus on beaches, however maybe if I use that example it would make more sense? Again, please no more beaches BVG!
Beach House, they all tend to look the same. Give us some new furniture for it, all at one time in that first day! Most beach furniture looks alike. Then do an around the world release every so many days. For beaches around the world. Different vibes and lil decor. Different backgrounds so we can change it up to different place, yet still use the original house. Different special items for the weekly releases. Not all beaches are the same an they could take the time to make better water/sand/etc for something like that too. The releases would be in constant flow though. Just a large dump of furniture that can be used in all the places first week, that fill ALL the rooms, not the half ass ones they have been doing. Then little mini themes with all the extras the rest of the month.
If that doesn't make more sense, then I am afraid I am just sh*te at explaining, sorry! Again BVG I am NOT asking for a beach again, was just an example
Miss T (8432514) wrote:Viking Andrew wrote:I can certainly understand where you are coming from, but I think it is worth mentioning this. There are currently 107,997 items active in-store. This means that there are almost certainly going to be items actively available that will work with most themes that we put out, so creating entirely new items is redundant and yields poor results, as people are already able to get, or have already gotten, items in the past that will work for those rooms.
This is why we started doing curated classics, and curating items that were already available that would work well for each of the rooms that aren't getting new decor. However, we received a lot of feedback from YoFans that they didn't like this, and they would prefer to choose what items will work for themselves, so we stopped doing that, which can definitely give the illusion that there are not enough items for these homes because they aren't being highlighted.
I appreciate you explaining Viking Andrew, however, I'm not sure I understand why the creation of new furniture is only redundant for bathrooms and kitchens?
I'm wondering why the same doesn't apply to living rooms and bedrooms or any of the other rooms you do provide new content for?
Unless 'yields poor results' means 'unprofitable for BVG?'
TY
Flatch Ulater (13247207) wrote:Miss T (8432514) wrote:Viking Andrew wrote:I can certainly understand where you are coming from, but I think it is worth mentioning this. There are currently 107,997 items active in-store. This means that there are almost certainly going to be items actively available that will work with most themes that we put out, so creating entirely new items is redundant and yields poor results, as people are already able to get, or have already gotten, items in the past that will work for those rooms.
This is why we started doing curated classics, and curating items that were already available that would work well for each of the rooms that aren't getting new decor. However, we received a lot of feedback from YoFans that they didn't like this, and they would prefer to choose what items will work for themselves, so we stopped doing that, which can definitely give the illusion that there are not enough items for these homes because they aren't being highlighted.
I appreciate you explaining Viking Andrew, however, I'm not sure I understand why the creation of new furniture is only redundant for bathrooms and kitchens?
I'm wondering why the same doesn't apply to living rooms and bedrooms or any of the other rooms you do provide new content for?
Unless 'yields poor results' means 'unprofitable for BVG?'
TY
I never invite people to my yohome and chat in any bathroom. If I go to visit a buddy we don't sit in the bathrooms, it would be strange for sure if we did.
Because visits are done in living spaces, not bathrooms, what Viking Andrew says makes sense to me. Since I started I don't remember ever even checking out someones deco'd bathroom.
If BVG is limited on what they can produce, I would prefer they skip making any new bathroom stuff.
I have maybe 2 bathrooms deco'd, maybe. One is a Steampunk bathroom and the other, if I have another, would be just a common bathroom I would have done more than 10 years ago. When new themes come out I don't even look at the bathroom stuff to buy even 1 single item. I always look at the living room stuff, the outdoor stuff and the bedroom stuff, and occasionally kitchen stuff. Sales for BVG definitely yields poor results from me for bathroom stuff.
Viking Andrew wrote:I can certainly understand where you are coming from, but I think it is worth mentioning this. There are currently 107,997 items active in-store. This means that there are almost certainly going to be items actively available that will work with most themes that we put out, so creating entirely new items is redundant and yields poor results, as people are already able to get, or have already gotten, items in the past that will work for those rooms.
This is why we started doing curated classics, and curating items that were already available that would work well for each of the rooms that aren't getting new decor. However, we received a lot of feedback from YoFans that they didn't like this, and they would prefer to choose what items will work for themselves, so we stopped doing that, which can definitely give the illusion that there are not enough items for these homes because they aren't being highlighted.