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XxVioletVixenxX
YoBeliever

Status:
Registered: Dec 07, 2009
Posts: 11429

Tue Jul 08, 2014 11:04 am
I agree, things atm are very pricey.
Also on release days, I see things go down in price.
I understand what the op means, because things did not cost this much when I started playing.
As soon as we have some big releases I think ppl will sell things cheaper and everything will start to go back to normal.
With the exception of rare items.

XxVioletVixenxX
YoBeliever

Status:
Registered: Dec 07, 2009
Posts: 11429

Tue Jul 08, 2014 11:05 am
I always as a seller pay the 10%, I never minded.

CountryDude89
YoCrazy

Status:
Registered: Mar 18, 2009
Posts: 22520

Tue Jul 08, 2014 11:06 am
As long as i get my yowelfare check, to pay for my 15 yokids, im good. :P

XxVioletVixenxX
YoBeliever

Status:
Registered: Dec 07, 2009
Posts: 11429

Tue Jul 08, 2014 11:06 am
CountryDude89 (11877186) wrote:As long as i get my yowelfare check, to pay for my 15 yokids, im good. :P


Hahahahah :lol:

SlayBelle
YoApprentice

Status:
Registered: May 31, 2009
Posts: 177

Tue Jul 08, 2014 11:26 am
Hot Rod (126579776) wrote:*wakes up and rejoins the fray*

My stance is unchanged. The issue is always about content people want. When people want, they change their behavior. It doesn't matter if they have 300 million coins or 30. I'm amazed at how often we see players who claim to hate yo cash, wearing stuff that is yo cash. People act when they want - ie: Cloche Hats.

...


Chase the 'WANT' BVG. Chase the 'WANT'.


I agree that BVG needs to provide us with things that we want, but that argument is way too simplified. I don't see it as that cut and dried. If the claim that only 5% of players buy is accurate, then their options are two fold. Either find a way to get more than 5% to spend (would be interesting to know how this number compares not only with other online games but with Yo's own history), OR attract a vast amount of new players to make up the difference. I have the feeling that either option would be an uphill climb.

Saying that BVG should give current players what they want seems simple in and of itself, but what DO players want? Some want re-releases, others do not. Some want unreleased rares. Some are happy with new items, no matter what the quality and others are not. As you said, ironically enough, generalizing people's spending patterns won't help, as there are myriad and ever-changing ways that people play this game. Saying "give players what they want" is far too vague. I'm not sure that BVG knows what players want. "We" don't even know what we want. They do know what we don't want. But will that help them in any way?

But for argument's sake, let's say that BVG stumbled upon the magic "want" that fulfilled the desires of the majority of players. Would more than 5% spend real money? Would they need to spend real money? As others have said, many of us won't. Sure some will because it's easy. But most of us can scrounge up 1m+ in under a minute. Which would definitely put a damper on BVG's ability to profit from current players. There's a major coin problem in this game. And BVG is hurting themselves in serval ways i.e. offering previously premium items for coins and re-opening the YoCash side of the AH. Those two things will eat majorly into their profits. Regardless of whether or not they are offering what people want.

As far as attracting new players, if we assume this 5% figure doesn't change, they'd have to at least double or triple their current monthly average users (in a hurry). Greg said their monthly operating costs (excluding their initial purchase loan) are in excess of $150,000/month. Let's say the average player spends $10 per month. They'd need 15,000 monthly paying players. At 5%, that would mean at least 300,000 active players. And that's just to cover their expenditures. That doesn't count FaceBook's 30% cut or their initial purchase price loan. Where will those players come from? And those are the ones who would need to stick around - that doesn't even account for the majority of people who try something and lose interest immediately. That's a lot of people who would need to come into this game and accept the flaws, the class system, the economy, etc.

Pud
#1 YoFiend

Status:
Registered: Oct 04, 2009
Posts: 55822

Tue Jul 08, 2014 11:38 am
SlayBelle (104059883) wrote:
Hot Rod (126579776) wrote:*wakes up and rejoins the fray*

My stance is unchanged. The issue is always about content people want. When people want, they change their behavior. It doesn't matter if they have 300 million coins or 30. I'm amazed at how often we see players who claim to hate yo cash, wearing stuff that is yo cash. People act when they want - ie: Cloche Hats.

...


Chase the 'WANT' BVG. Chase the 'WANT'.


I agree that BVG needs to provide us with things that we want, but that argument is way too simplified. I don't see it as that cut and dried. If the claim that only 5% of players buy is accurate, then their options are two fold. Either find a way to get more than 5% to spend (would be interesting to know how this number compares not only with other online games but with Yo's own history), OR attract a vast amount of new players to make up the difference. I have the feeling that either option would be an uphill climb.

Saying that BVG should give current players what they want seems simple in and of itself, but what DO players want? Some want re-releases, others do not. Some want unreleased rares. Some are happy with new items, no matter what the quality and others are not. As you said, ironically enough, generalizing people spending patterns won't help, as there are myriad and ever-changing ways that people play this game. Saying "give players what they want" is far too vague. And I'm not sure that BVG knows what players want. They know what we don't want. But will that help them in any way?

But for argument's sake, let's say that BVG stumbled upon the magic "want" that fulfilled the desires of the majority of players. Would more than 5% spend real money? Would they need to spend real money? As others have said, many of us won't. Sure some will because it's easy. But most of us can scrounge up 1m+ in under a minute. Which would definitely put a damper on BVG's ability to profit from current players. There's a major coin problem in this game. And BVG is hurting themselves in serval ways i.e. offering previously premium items for coins and re-opening the YoCash side of the AH. Those two things will eat majorly into their profits. Regardless of whether or not they are offering what people want.

As far as attracting new players, if we assume this 5% figure doesn't change, they'd have to at least double or triple their current monthly average users (in a hurry). Greg said their monthly operating costs (excluding their initial purchase loan) are in excess of $150,000/month. Let's say the average player spends $10 per month. They'd need 15,000 monthly paying players. At 5%, that would mean at least 300,000 players. And that's just to cover their expenditures. That doesn't count FaceBook's 30% cut or their initial purchase price loan. Where will those players come from? And those are the ones who would need to stick around - that doesn't even account for the majority of people who try something and lose interest immediately. That's a lot of people who would need to come into this game and accept the flaws, the class system, the economy, etc.


The 5% measurement is not constant. It varies. The content delivered drives the number up or down. If players want new stuff, they really do have limited choices. 2 of them involve buying yo cash and the other requires them to do without.

I'll use Halloween as my example. When good Halloween items are made available, most players start wanting REAL bad. That 5% number jumps drastically depending on the quality of wants available. Dealers become hard to find as players use their own cash to get their wants. This forces even MORE purchases or leaves some players out.

Good items that are wanted will save this game. Nothing else. It doesn't matter what these items are. I want blue bug hair. I want a cool Matrix theme. I want actions I can do to other players without having them 'accept'. These are wants I will pay for. Everyone has their list. The key for BVG is to find the common list of wants and satisfy as many as they can. Time will tell.

FlOw STFU
YoApprentice

Status:
Registered: May 23, 2010
Posts: 160

Tue Jul 08, 2014 11:42 am
inflated.

SlayBelle
YoApprentice

Status:
Registered: May 31, 2009
Posts: 177

Tue Jul 08, 2014 11:52 am
Hot Rod (126579776) wrote:The 5% measurement is not constant. It varies. The content delivered drives the number up or down. If players want new stuff, they really do have limited choices. 2 of them involve buying yo cash and the other requires them to do without.

I'll use Halloween as my example. When good Halloween items are made available, most players start wanting REAL bad. That 5% number jumps drastically depending on the quality of wants available. Dealers become hard to find as players use their own cash to get their wants. This forces even MORE purchases or leaves some players out.

Good items that are wanted will save this game. Nothing else. It doesn't matter what these items are. I want blue bug hair. I want a cool Matrix theme. I want actions I can do to other players without having them 'accept'. These are wants I will pay for. Everyone has their list. The key for BVG is to find the common list of wants and satisfy as many as they can. Time will tell.


Of course it varies. Would be interesting to know however, if it's an average. And I think the key word in your argument is "good". Yes, good items are wanted. We haven't seen "good" so far. Will it appear out of thin air? I don't even think good is enough. It needs to be consistently good.

I do hope you are right. I hope it's as simple as that. Just can't say that I personally have a good feeling about it.

JoYsTiCk NaViGaToR
YoAficionado

Status:
Registered: Feb 01, 2010
Posts: 3775

Wed Jul 09, 2014 7:13 am
I might buy more yc if under cover bvg staff would buy 50k:1 to me. Ofc, I dont like others to suffer, but if I will buy I would like to make the most out of my bucks. I gave away stuff/yc or rated 20k:1 because it was like random community gift because it was like bday community treat as a whole. Just like treating/celebrating with my friends with real life stuff like real food/drinks for such a good life all year round even there were some not ok incidents. And at the same time like treating more the bvg staff than adding more share to the dinner treat fund raising, at least this one can reflect additional income in portfolio. In short, multi purpose move.
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